In best ball, simply picking the right players is not a realistic strategy. We also need to consider the implications of the no-transaction format.
A big part of that is roster construction. In other words, how many players at each position should we draft? It’s a simple question with a complicated answer for a couple of reasons.
First, our decisions should be dynamic to our positional strength — a function of how we use our early draft capital. If our QB1 is Josh Allen, he’s very likely to be the quarterback who counts in our lineup an overwhelming majority of weeks. In that scenario, selecting just two QBs (with different bye weeks, of course) is correct. But if the first QB we draft is in the Jared Goff/Dak Prescott range — players with no rushing juice who are being treated as fringe top-12 options — then taking three makes sense.
Second, we need to account for positional volatility. The weekly range of outcomes at wide receiver is wider (no pun intended) than at running back, tight end, and quarterback. And much like DraftKings, Drafters requires us to start three receivers with an option for a fourth via FLEX. Thus wide receivers will be our most-rostered position given their demand and Drafters’ full-PPR structure (more on that below).
Finally, we need to consider payout implications. Drafters is unique relative to any other site in that there are no best ball playoffs — whichever team scores the most cumulative points through Week 17 wins the grand prize. This structure changes our approach in a variety of ways compared to other sites:
- Correlation is arguably most important in this type of format to capitalize on an entire offense’s success throughout the regular season.
- Overlapping bye weeks is extremely detrimental at the onesie spots (QB, TE) since accumulating every point throughout the year is far more important than uniqueness.
- We have downgraded a handful of rookies and injured players in our rankings and tiers because, again, every point counts. Late-season surges — typically seen from rookie wideouts and running backs — are still very valuable to lift your roster whenever it’s inevitably hit with the wear and tear of the NFL season. But finding deep sleepers who will provide multiple weeks of usability is significantly better than a one-off targeted for their Week 16 or 17 matchup.
- Upside should be weighed above all else.
Our full Drafters rankings and tiers specific to the format can be found here.
DRAFTERS FORMAT
* 12-team drafts, 20-player rosters
* Full-PPR, No D/ST or K
* Cumulative scoring through Week 17 with no playoffs
* Starting lineup: QB, RB, RB, WR, WR, WR, TE, FLEX
QUARTERBACKS
Recommendation: Take two if selecting an elite option inside the first five rounds OR three if waiting.
Analysis: As the QB position evolves with more true dual-threats, we are seeing higher-ceiling players with rushing floors distance from their peers including Lamar Jackson‘s position-best 25.3 points per game in 2025, becoming only the seventh QB to average 25 per-week points in the last decade. Hence why the data shows that taking an upside option with early draft capital (and ending up with only two total QBs) is advised. It’s even viable to bully the room and have our QB position wrapped up with two players by the end of Round 9. If we wait longer than that, however, and/or don’t think our first QB has the upside to compete as a weekly top-five option, then we can take three total signal-callers. Taking four QBs remains detrimental and subtracts from the rest of our roster.
When deciding whether to take two or three QBs, keep draft capital and weekly ceiling in mind. If you do invest in a QB in the first five rounds, for example, it’s necessary to pretend as if that player will rival his peers and consistently be usable in 2-QB builds (regardless of whether that outcome is true). A 2-QB roster of Kyler Murray and Bo Nix is correct since Murray is an early-round QB. But a 2-QB roster of Justin Herbert and C.J. Stroud is not recommended as both are late-round QBs with limited to zero rushing upside.
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